Play Hawken

Hawken™ is a multiplayer mech combat game. The focus is on creating an intense and enjoyable battle experience that captures the feeling of piloting a heavy war machine while keeping the action fast-paced and strategic.

Visit http://PlayHawken.com for more information and to sign up for private beta testing!
Recent Tweets @playhawken

Howdy, pilots!

In ongoing efforts to keep Team HAWKEN a lean, mean, war machine we’re archiving our Tumblr account. If you’re looking for HAWKEN news and updates be sure to check out:

HAWKEN Official Website: http://www.playHAWKEN.com

HAWKEN Facebook Page: http://www.facebook.com/playHAWKEN

HAWKEN Twitter: http://www.twitter.com/Playhawken or @PlayHAWKEN

Happy Hunting!

xxoo

Paula Cuneo, VP of Transmedia Marketing and PR at Meteor Entertainment, and the PMS Clan enjoying the pre-PAX festivities.

Don’t mess with these ladies. They are dangerous.

A lot of stuff we’re going to be selling is visual customization. That’s the most obvious thing, because nobody will complain about pay-to-win, or anything like that, but once you’re getting to the gameplay, the stuff that actually changes gameplay, we’re keeping everything balanced to each other, so the experience gets richer for those who pay, but everything you can pay for you can earn through playing, it’ll just take a little more time.

Khang Le, Creative Director and co-Founder of Adhesive Games, in a Q&A with Indie N.

Khang also discusses how HAWKEN started, how Mitch Lasky of Benchmark Capital got involved, and how the game is developing.

At PAX Prime 2012, HAWKEN was awarded:
  * STFU’s Best of PC
  * STFU’s Best Graphics
  * Destructoid’s Must Play
  * Shogun Gamer’s Best of Show
  * MMOhut’s Best Graphics: Runner Up

Who would have ever believed that a game built in nine months by a handful of guys could ever get this far?

The Game Jar filmed a demo walkthrough with Khang Le, Creative Director for HAWKEN.

Khang talks about:

  • The art and inspiration for HAWKEN.
  • Different weapons and items available in the game.
  • Weapons being developed for the game’s launch.
  • Skill trees and tactics to play/win.
  • Reading the HUD.

Jason Hughes, Producer, and Paul Loynd, Release Manager, will be discussing the game’s development, including details on the alpha 2 testing process, with the fine folks at Keyboard + Mouse or Die.

Mark your calendar, YOU WON’T WANT TO MISS THIS: If you tune in to the live podcast, you will have the opportunity to get one of our alpha codes. 

Monday, September 17th at 7pm PST/10pm EST.

Curse.com’s Lindsay interviews Jason Hughes.

Covers topics, including:

  • What makes HAWKEN different and unique?
  • HAWKEN’s presence at PAX Prime.
  • What stage of development is the game in?
  • Virtual reality and the partnership with Oculus.

MMOhut’s interview with Adhesive Games’ co-founder (and only animator) Chris Lalli.

There were so many people gathered at the HAWKEN booth every day all day long.